After all, the Rebel Alliance is probably the only place Force users are truly accepted. Standing aboard capital ships like the Jedi of old during the Clone Wars or leading troops into battle lightsaber in hand.
Or perhaps your group of Force users see the merits of helping defeat The Empire. Perhaps even a general, or a starship captain. And then, like Han Solo and Chewie, becoming a valued member. You may find your characters start doing a few jobs for The Alliance. And even if you have and play another setting such as Edge of the Empire. And even if you think you won’t use it much, as I thought, you will. It’s a must have if you like the game system. I would hazard to say the best, despite its failings. (Oh, and once again, its included in a later supplement.)Īll in all, this is one of FFG’s better Star Wars roleplaying games. You can discover this through searching the web. The book states they are earned through completing missions and such. Mainly regarding how one earns duty points, or how many are earned. Secondly, as much as I do like the Duty rules, they are a little vague at points. Why buy a whole adventure for one rule? It’s ridiculous.Īnd that’s not to mention my feeling about the games custom dice (see my previous review) This just makes me even more suspicious. Especially if you consider the fact that the rule mentioned is part of a supplement which is a pre-made adventure. Asking people to pay for a rule that should be included in a setting such as this looks downright shady.
The rules for large scale combat, in my opinion, should have been released after the fact as a free download. Many who buy this book are going to want their equivalents of “the battle of Hoth” or “the battle of Endor.” Big battles with both their characters and armies or fleets involved. Now, I will give FFG the benefit of the doubt here and say there was no ill-intent. Instead, it is included in supplements which you need to purchase if you want that rule. It leaves out one rule which, with a military based setting, seems one of the most vital. It does have some things that I dislike:įirstly, my biggest qualm with Age of Rebellion. “The Recruit”Įnough gushing about the game, however.
There is even a specialization for such characters. It is very easy to integrate Edge of The Empire characters or Force and Destiny characters. It also provides the best setting for secret agent, spy type games, in my opinion.Īlso, its merges very well with the other settings. Things such as their diplomats trying to rally other systems to The Rebellion. Because that is another bonus, it has the chance to run games based on other aspects of The Rebellion. This coming from someone who does not enjoy military focused games. The feeling of a struggle for justice in the galaxy. It radiates that feeling of rogues versus the evil empire. But this one has the most profound effect on me. This is the book that really makes me feel like the game is Star Wars. It also works a little like "obligation" from the Edge of The Empire rulebook. Duty is basically a measure of how well you are doing in The Rebel Alliance.
The art is probably my favourite from the whole series of FFG books. The lore about The Rebellion is rich and enjoyable. They deliver through the Sith Lord taking increasingly dangerous missions at the behest of the Imperial governor and Vader silently glowering, waiting for his next assignment.I have written a blanket review of the rules system on another product (Edge of The Empire) so won’t repeat it here other than to say, all in all I like it. Paired with colorist Stéphane Paitreau, the art team knows that Vader speaks more through his actions and posture than words. What really elevates the story is Bachs' artwork, at once immediately iconic and recognizable within the Star Wars Universe and filled with plenty of space opera action that has endeared the franchise to millions around the world. Instead, Pak uses the one-shot as a chance to show off Vader's more manipulative side as he dutifully carries out his orders while waiting for a moment to gain his own revenge. Instead, he makes it clear that there is much frustration and anger constantly boiling within Vader, fleshed out by brief flashbacks of Anakin's own temper and feelings of injustice growing up, without betraying Vader's masked poker face. Pak's depiction of Vader isn't as verbose as he has had been in past comic book adaptations of the character.